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Soul eater petsI was wondering that why are soul eater pets so harsh and hard to max out compared to equal feedable pet ? it almost feels as a punishment for picking that pet. for example:
Treechester
1% Damage is gained for every
Monster ↓ Number of kills ↓
Ancestral Treechnid 10
Dark Treechnid 20
Dark Treechnee 20
Soft Oak 1
Treechnid 50
Treechnee 50
Trunknid 150
Venerable Treechnid 50
who is gonna do soft oak with that pet? who is gonna do 50 soft oaks with that pet to max it out? or kill 2500 treechnids? jesus christ, its insane.
Sting:
+1 Prospecting is gained for every
Monster ↓ Number of kills ↓
Barkritter 60
Dark Pikoko 40
Dark Treeckler 40
Floramor 40
Gwass 80
Rotaflor 60
Warguerite 80
Dismayed Tynril 3
Disconcerted Tynril 3
Perfidious Tynril 3
Stunned Tynril 3
Another amazing pet. lets assume its 90pp. lets assume that i play single account bcouse thats the way the game was designed originally. i cant do tynril dungeon (hard to get group) so ill have to kill in forest, to max it out. forest mob average-54 kills for stat, meaning 4860 kills to max it out. W T F ?
Same goes for Smush, El Scarador, Tarzantula, Tofrazzle, Gobtubby, Borbat, shortly those pets offer no fun.
Only reasonable pet so far is the minifoux. 10 kills for stat... thats pretty ok. rest of the soul eater pets belong to astub kamafarmes bots. simply becouse im a human not a robot doing same stuff over and over and over and over and over and over and over again. the game doesnt offer enough diversity to any sane person to kill thousands of monsters again and again to max any of those pets out. feeding equal pet just 3 times is like million times easyer compared to soul eaters. hopefully u will make improvements in the future.









